?

Log in

No account? Create an account
Rolemaster's Journal
 
[Most Recent Entries] [Calendar View] [Friends]

Below are the 20 most recent journal entries recorded in Rolemaster's LiveJournal:

[ << Previous 20 ]
Saturday, July 10th, 2010
1:33 pm
[belkovemod]

Welcome to Belkove Institute!
Your Ticket To The Future.
A School Roleplay.


Hello, and welcome to Belkove Institute. Here is where the start of your furture will begin...



About


Belkove Institute opened its doors in the fall of 2009. It is a new high school/ community college in New Orleans, Louisiana for the students that don't feel like they fit in elsewhere. However, the school's goal is to help its students mature and prepare for the future. There are students of many different walks of life, but Belkove opens its doors to all. As the school is new and very updated, it is still growing and learning about its students as much as the students are learning about it. Join Belkove and find yourself on our horizons today!

Your Future Is Waiting.
Friend Adder // Room Assignments // Application // Rules // Yearbook // Things to Do


MODS:
Harley // Aim: peterrxxpandaa
Steph // Aim: stumpcicle
Catie // Aim: unfoldmarie


Saturday, May 29th, 2010
11:06 pm
[belkovemod]

Welcome to Belkove Institute!
Your Ticket To The Future.
A School Roleplay.


Hello, and welcome to Belkove Institute. Here is where the start of your furture will begin...



About


Belkove Institute opened its doors in the fall of 2009. It is a new high school/ community college in New Orleans, Louisiana for the students that don't feel like they fit in elsewhere. However, the school's goal is to help its students mature and prepare for the future. There are students of many different walks of life, but Belkove opens its doors to all. As the school is new and very updated, it is still growing and learning about its students as much as the students are learning about it. Join Belkove and find yourself on our horizons today!

Your Future Is Waiting.
Friend Adder // Room Assignments // Application // Rules // Yearbook // Things to Do


MODS:
Harley // Aim: peterrxxpandaa
Steph // Aim: stumpcicle
Lauren // Aim: rebeldiamondstk
Catie // Aim: unfoldmarie


Monday, October 5th, 2009
1:44 pm
[rubel]
RM 2nd Ed Variant
So I just started my Shadow World game up yet again. I used to post summaries of these on the listservs back in the day (1995-96?) and they were generally enjoyed, so this thing has been running on and off for a while in some form. I still use 2nd edition though, because I didn't like what I saw of RMSS, didn't think there were enough improvements to justify the expense, and I already had the 2nd Ed books. Anyway, one of the things I did was to start using the added secondary skills listed in RMC II. They greatly expanded play, I thought. However, they did so without any way of getting more skill points, I believe. I was wondering if anyone else has used the simple solution (no, I haven't implemented this) of throwing all the stats open to development point generation instead of just the upper 5 of them. If so, how did that work for you? Also, does anyone use the lore skills? I just have people list 8-15 areas of interest/study in their backgrounds and figure they are much more likely to know information within the topics they list, provided I think their knowledge is specialized enough to give any sort of detail (i.e. "History" is too broad to be very useful).

Any other neat ways people have tweaked 2nd Ed? I revamped the whole combat system, but I thought I'd see what other people have done.

Current Mood: geeky
Sunday, September 21st, 2008
1:19 pm
[strandedmods]
The Stranded
The Stranded banner

~~~ Taken/Reserved Characters and PBs  ~~~  Application ~~~ Contact ~~~ Game Comm ~~~ OOC Comm ~~~


~*~*~*~*~*~

Premise

It was meant to be a relaxing Cruise around the World; but when the ship is caught up in a violent storm, things begin to go drastically wrong.
Survivors of the shipwreck find themselves stranded on a, seemingly, deserted island.
The question remains ... how and will they survive?

~*~*~*~*~*~

Any queries or questions fill free to email at: strandedmods@gmail.com
 
Sunday, August 31st, 2008
3:19 pm
[hoshi3]



Adokenai is a close-knit, multi-fandom, forum-based community that's nearing its fifth birthday. Through its four years of life, Adokenai has struggled from the beginning to get off its feet. However, that never stopped any one member of the forum from continuing to role play; we're an enthusiastic bunch, eager to role play with new people. You'd definitely be welcome with open arms. Yes, it's an "old school" way of role playing, via forums, but I personally believe that it's more convenient than having to continuously log out of multiple LiveJournal accounts (character, personal journals). While it may not impact your interests for LJ RPing negatively or quiet your muse(s) for any particular RPG, it might for some. Whatever your preference, muses seek to be let out one way or another. They might even work better if each muse was able to work at once, within the same post, under the same account, than separately. If that doesn't affect you, that's always a good thing~

If you're interested in role playing, the least that I ask of you is to simply take a look. You are not obliged to register; that is of your decision entirely. Old blood goes into monotony, despite my efforts to make things better and less hectic for everyone else. Honestly, this is one of the few new ideas that I have left. If you, "new blood," should come and join this close knit community, sparks may as well fly. We don't mean to look or seem strict, we're simply trying to have fun. (None of our muns have ever given us any difficulty. I rarely need to enforce anything.) Plot bunnies are born, making a long list of things that never get played out. Our muses die easily this way; they seek release, which comes easier with more active participants such as yourself. We all like coming up with new ideas, more interesting RPs, and you can help by adding in your own thoughts. Your ideas, combined with our own, will be able to be taken farther if you went with them on your own, and that's always a good thing, is it not?

I urge you to take a look around. You can look through whatever fits your fancy, and if anything should catch your interest, feel free to jump in! If you've got plot bunnies of your own, share them! Some of us will be more than happy to help those bunnies grow and develop as they play out before your very own eyes. It doesn't matter if they're your own, original creations or some parody of Harry Potter or Gundam or whatever else you can name. We have many animes and original role plays that could use your muses and ideas. Whatever your fandom is, we most likely have it. Multi-fandom RPs are present and welcome to be started as well. If you're not up for that, hell, that's what PWP's for xD

P.S.: Do remember that it's never too late to join one of our RPs if you decide to join us~ We'll be waiting ^.-

RPs from each major forum:
Butterfly (anime) | Reino University (crossovers) | Steal Away (miscellaneous)

Guidelines | Character Lists | Character Resignations | Frequently Asked Questions
Saturday, July 26th, 2008
12:14 pm
[hoshi3]



It's the time of year where streamers are thrown and noisemakers rattle. Join us for Adokenai's fifth birthday! It's a milestone that will not be hit again~ If you scroll past, I can assure you that you're missing out on the fun.

We're a growing multi-fandom RPing forum that's always looking for new players. During this special week, we will be dedicating our time to nothing but RPing for as long as we possibly can. You're more than welcome to join us before, during, or after the festivities~ Together, we all can create and breed many plot bunnies <3 Some of us will be more than happy to help those bunnies grow and develop as they play out before your very own eyes. It doesn't matter if they're your own, original creations or some parody of Harry Potter or Gundam or whatever else you can name. We have many animes and original role plays that could use your muses and ideas. Whatever your fandom is, we most likely have it. Multi-fandom RPs are present and welcome to be started as well. If you're not up for that, hell, that's what PWP's for xD

P.S.: Do remember that it's never too late to join one of our RPs if you decide to join us~ We'll be waiting ^.-

RPs from each major forum:
Butterfly (anime) | Reino University (crossovers) | Steal Away (miscellaneous)

Guidelines | Character Lists | Character Resignations | Frequently Asked Questions
Friday, June 13th, 2008
11:01 pm
[hoshi3]



Adokenai is a close-knit, multi-fandom, forum-based community that's nearing its fifth birthday. Through its four years of life, Adokenai has struggled from the beginning to get off its feet. However, that never stopped any one member of the forum from continuing to role play; we're an enthusiastic bunch, eager to role play with new people. You'd definitely be welcome with open arms. Yes, it's an "old school" way of role playing, via forums, but I personally believe that it's more convenient than having to continuously log out of multiple LiveJournal accounts (character, personal journals). While it may not impact your interests for LJ RPing negatively or quiet your muse(s) for any particular RPG, it might for some. Whatever your preference, muses seek to be let out one way or another. They might even work better if each muse was able to work at once, within the same post, under the same account, than separately. If that doesn't affect you, that's always a good thing~

If you're interested in role playing, the least that I ask of you is to simply take a look. You are not obliged to register; that is of your decision entirely. Old blood goes into monotony, despite my efforts to make things better and less hectic for everyone else. Honestly, this is one of the few new ideas that I have left. If you, "new blood," should come and join this close knit community, sparks may as well fly. We don't mean to look or seem strict, we're simply trying to have fun. (None of our muns have ever given us any difficulty. I rarely need to enforce anything.) Plot bunnies are born, making a long list of things that never get played out. Our muses die easily this way; they seek release, which comes easier with more active participants such as yourself. We all like coming up with new ideas, more interesting RPs, and you can help by adding in your own thoughts. Your ideas, combined with our own, will be able to be taken farther if you went with them on your own, and that's always a good thing, is it not?

I urge you to take a look around. You can look through whatever fits your fancy, and if anything should catch your interest, feel free to jump in! If you've got plot bunnies of your own, share them! Some of us will be more than happy to help those bunnies grow and develop as they play out before your very own eyes. It doesn't matter if they're your own, original creations or some parody of Harry Potter or Gundam or whatever else you can name. We have many animes and original role plays that could use your muses and ideas. Whatever your fandom is, we most likely have it. Multi-fandom RPs are present and welcome to be started as well. If you're not up for that, hell, that's what PWP's for xD

P.S.: Do remember that it's never too late to join one of our RPs if you decide to join us~ We'll be waiting ^.-

RPs from each major forum:
Butterfly (anime) | Reino University (crossovers) | Steal Away (miscellaneous)

Guidelines | Character Lists | Character Resignations | Frequently Asked Questions
Monday, April 7th, 2008
5:53 pm
[tcpip]
I had to share ....
A Tale of Two (Rolemaster) Paladins

or

The Iron Wind, the Shade of the Sinking Plain and other Stories, The Cloudlords of Tanara and How This All Contributed to the Making of Rolemaster Companion VI


Almost every week, for the better part for three years or so, I ran games of Rolemaster set in Shadow World at Murdoch University in Australia. Not only did this open-ended story provide a flagship for the science fiction and fantasy club that arose with the start of the game (the Murdoch Alternative Reality Society, or MARS), but various rules elaborations went on to become Rolemaster Companion VI.

http://www.ironcrown.com/ICEforums/index.php?topic=6363.0
Tuesday, March 18th, 2008
4:13 pm
[tcpip]
Campaign Law
Twenty five or more years ago I thought Rolemaster's Campaign Law was one of the best products available on the market.

I still think that and said as much in a review some months ago.

Now, what do you think could be improved in this already excellent publication?
Friday, October 6th, 2006
1:21 pm
[rubel]
Three Questions
Holy Idol: "You may ask me any three questions and I will answer."

Adventurer: "Do you mean you'll answer any three questions I ask you?

Holy Idol: "Yes."

Adventurer: "Really?"

Holy Idol: "Yes."

[pause]

Adventurer: "Really?!"




Someone told me about that a long time ago, but I don't know where it's from. It always greatly amuses me, and I was reminded of it.

Current Mood: amused
Thursday, June 15th, 2006
2:45 pm
[rubel]
Shadow World
Sometimes you just have a gaming session where everyone is joking around constantly, but because it's all character-related, a large amount of stuff still gets done, the plot gets advanced, and the characters grow. That's the best. Last night one of the characters decided to infiltrate a brothel where there was some potentially unusual and suspicious activity (for a brothel) going on. She decided to do this by getting a job there. And so, of course, the jokes were flying.

Definitely not a job where the phrase "entry-level position" has its usual meaning.

Oh, and of course in response to the situation, and the prospect of "training" and what that would entail, Rich just had to quote the infamous line, "I'll be in my bunk."

And he even kind of looks like Jayne too...

Current Mood: geeky
Friday, April 14th, 2006
4:33 pm
[slowsteps]
the Dilemma
so, i used to be huge into roleplaying. my system of choice? Rolemaster 2nd Edition/MERP
here i am after a 16 years hiatus, and i've finally caught the bug again.
years ago, hundreds of dollars worth of Iron Crown books were lost to the highway when a friend had a car accident.
this past month, i have gone to every game shop in town, every used book store in town, and all i get is the "where are you from?" look.
i'm currently living in Salt Lake and apparently I.C.E. never made it this far west.
so, i go to MERP.com and am all excited to find that they have links to PDFs (ah, the internet is a beautiful community!) of all the MERP stuff. i sign-up as member and am about to commence downloading like crazy, only to find that Tolkein Enterprises served them a "cease and desist" a mere five months ago.
my timing has always been impeccable like that.
so, i go to ironcrown.com, and to get the updated version of Rolemaster, i'm looking at dropping something close to $150.
i guess it's gonna be awhile before i get my campaign together.
in the meantime, i'm hovering over Ebay waiting for the next 2nd Edition MERP rulebook to show up.
if i manage to score one, then it'll be a matter of convincing some friends to give a new system a shot (that has to be the loosest usage of "new" i've ever made)
i'm thinking about getting RMFRP from ironcrown.com. am i gonna be disappointed? looks like i'll have about 3 pages of "creatures" to work with until i drop the next $30 installment on my habit for "creatures and treasures".
i wish i had my old books!
i wish i could roleplay right now...
this is basically a plea for suggestions/resources.
any help anyone can provide will be rewarded with a figurative x4PP crown of gratitude.

peace, gamers!
-todd, in salt lake
Saturday, February 11th, 2006
1:09 am
[foolishmule]
Hi guys.

Thought this would be of interest to some of you.

http://s1.bitefight.org/c.php?uid=9125

Is a click game with a difference. You build up your characted through experience. A bit of fun and something to kill the time when it's quiet at work.

If you are not interested that's cool. Just a suggestion. If you are feeling nice and aren't interested anyway, you could click the link anyway; that's all you'd have to do - you'd never hear anything else about it.

Or you can click the link; register and start interacting with the community. Have a look, see what you think. It's got potential with regards to character development, but can also be played at a distance.

If it's way off topic feel free to delete.
Saturday, February 4th, 2006
1:26 pm
[tcpip]
Which version of Rolemaster?
Just a quick 'n' dirty survey... Which version of Rolemaster do people here play, or have played in the past few years.

I'm just wondering as I never made the transition to RMSS let alone RFRP. I'm still in the land of RM2 (well, even RM1 really) and still have numerous supplements to play!
Thursday, November 10th, 2005
11:52 am
[rubel]
Game Finally Going
Katie, if you're reading this: STOP! There may be game spoilers.

Last night I ran the second session of the latest timeline of my Shadow World game. Finally got the group all together in one party. It took a lot of work--one person missed a key opportunity (3 times) the first session, and the opportunity to get everyone together really kind of hinged on that at the time. However, I was able to pull it together last night, with a little help from my players. The group as it stands at the moment consists of:

A Nuyani Nightblade
A Vajaari Warrior Monk
A Rhiani Mystic
A Vorloi Thief
A Dyari Runemaster

The Runemaster missed the first session because she had not created a background yet, so there was no time for me to plan anything for her. So for the first session, the Nightblade was pretty much on-task the whole time and he found out quite a bit of stuff and made use of it. However, the other group was largely afflicted by a sort of apathy or lack of focus. One of the group (the Warrior Monk) wasn't really interested in intrigue, which was fine because I had other ways to get him involved (which hinged on the Thief listening outside a door, which didn't happen). The Mystic is interested in intrigue, but his perception score is for shit, so he just didn't notice much. He also got on the Warrior Monk's nerves a bit due to his boisterous and seemingly unethical behavior, which didn't make the Warrior Monk want to get together with him. The person playing the Thief was having trouble because the person playing the Mystic looks and acts in a nearly identical manner to someone she once knew and would joke around with a lot, so she had a hard time staying in character and paying attention (and thus missed much of what was going on under her nose).

But those three all met each other, and so I kept having to switch focus from the Nightblade to them and back. And since much of what he found out should not have been revealed to the others, I had to use the dry-erase board a lot, or simply pull him aside. That's always a tough way to run things for a long period of time, let alone for two entire sessions.

Last night's session was somewhat similar, as the Runemaster joined the game and thus had not met any of the other characters. And she had no reason to go find out what they were up to--that's just not her character. She did end up meeting everyone but the Nightblade in a social setting at some point, but had no idea why they kept coming and going and having meetings. About halfway through the game, the Nightblade got together with the others, so that helped. The Warrior Monk and the Runemaster were largely uninvolved with what was going on for quite a while though. I hadn't realized that when the girl playing the Runemaster said she'd roleplayed before, she was talking about video/computer games. That doesn't count! But she did a pretty good job, I just felt bad that it was so hard for me to draw her into the group. Fortunately, she had a blast. EVERYONE was in character and did a pretty decent job of staying focused on what was going on.

Anyway, now the party is all together at last, and they are all Jadeknights. I may actually post details of the adventures if and when I ascertain that none of my players are reading this...though I can't promise anything because it can be VERY time consuming to write them all out. I used to write them sporadically on the old Rolemaster and Shadow World listserv back in the day (1995?), and one can still find them on a Google search for my name (though many of the posts were titled "Ozzy's Adventures"--creative name, I know). It was fun, but it can be hard to keep up with writing all that, and I'd do better to work on my Shadow World novel instead. Still, I do have a lot of downtime at work (like right now)...

Oh, and in case I do bother, here's the cast:

Nightblade: Tu'dak Nai (played by Rich)
Warrior Monk: Zhang Zu (played by Tony)
Mystic: Jebtzun Damba (played by Nick)
Thief: Kai Punahele (played by Katie)
Runemaster: Kellin Kementari (played by Krystyna--enough K's for you?)

Current Mood: geeky
Thursday, September 8th, 2005
11:03 am
[rubel]
Shadow World (really this time)
After quite a while of trying to get people to work with me on this, I have 4 or 5 potential players for my old Shadow World campaign. I haven't run this beast in 7 years now, and I started it when I was 16 (i.e. 13 years ago). I'm running two timelines--one with the original characters any time my brother is in town (the "Loremaster Timeline" since two of the characters are Loremasters now) and one that focuses on the activities of a certain organization called the Jadeknights (which my original NPC started instead of going the Loremaster route).

The deal is, whereas the Loremasters have a bit of a non-intervention policy, the Jadeknights take pride in interfereing because non-intervention is, in fact, lame. At least in the face of culture and world-threatening disasters. Sitting behind the scenes manipulating, educating and encouraging hasn't gotten things very far if Terry Amthor's timeline is any indication, so the Jadeknights decided to go with action where action is needed. To that end, it is an organization of Holy Warriors of Reann as well as those skilled at infiltration, lore, scrying, pathfinding, survival, diplomacy and arcane knowledge.

MY POINT: Due to the nature of this organization, certain professions seem somewhat pointless or counterproductive in terms of the goals the Jadeknigths have. They are not violent vigilantes, but strive to be somewhat like the Loremasters in every way except the whole non-intervention thing. I've already got one player to make her character, so that's fine. But the next person in line (who actually also plays a character in the Loremaster Timeline) is wanting to play a Sorceror. I'd say there's about a 98% chance that this just isn't going to happen. It says in the books that Sorcerors specialize in destroying things, and the Counil of Quellburn had good reason to regret such a decision to include them as well. Unless his intent was to become a hardcore combat mage (in which case he'd still be very restricted to fighting blatant minions of the Unlife on a large scale) and his character had some noble reason to want to do that, I just don't see a lot of use for a Sorceror.

While I'm pretty sure he'll be amenable to playing something on the "approved list" of professions (about 25 or 30 strong at last count), it reminded me of something that happened with the FIRST group I started in the Jadeknight Timeline...

Upon starting that first Jadeknight group off, I had one player (who is very similar in play style to the player in the current situation) who went down his mental list of professions he wanted to play and every single one except the very last one was simply flat out unacceptable.

"I'd like to be an Archmage."
"They're too bloody powerful, try something else."
"Oh, uh, how about a Forcemage?"
"Again, too powerful and not quite the right setting or compatibility."
"Well how about a Warrior Mage?"
"All they do is kill shit. That would be unsuitable."
"A Sorceror?"
"Again, they just destroy things."
*long pause*
"Well, how about a Magician?"
"Hmm. Okay, I can see reasons to go with a Magician. Hopefully one that has a good lore and academic basis as well as being able to waste people."

Has anyone else run into this problem in their games? You know, where you have a specific central plot in mind that is really just the vehicle for the main story while the interesting bits are mostly about subplots and character work, but people just want to stick to one sort of character and play the way they always play no matter what the scope of the campaign is?

I actually set very few restrictions on characters for that game, but they were important and defining ones.

1. Don't be a very shady character, or else make one that is going to have reason to change his ways very early on.
2. You have to play someone who will choose sides at some point.
3. Your morals should not be worth 50gp (if you get the drift).
4. You have to have an acceptable skillset and mindset for this organization to want to recruit you, and for you to possibly join under the right circumstances.

The guy ended up being too shady and not being willing to change his character's attitude gradually (or at all) and we all remminded him of that stipulation. He left the game. I'm sure that won't happen with this guy, but I'd be interested in stories of other games where this sort of thing has been seen. You know, where someone just HAS to play:

The mindless hack who wants to fight everything and acquire lots of magical weapons and armor.

The mage who wants to manipulate everything from behind the scenes.

The scoundrel/thief who likes to be in between those two mindsets.

The character who is the oddest race/combination possible because "humanoids are so boring."

The hippy pagan who uses RPGs to play out his/her own fantasy of being someone who can use nature magic that actually works in order to actually, well, have a setting that doesn't point out an inherently flawed philosophy/belief structure. Usually druid class or someone with a familiar.

Any takers on this one?

Current Mood: amused
Sunday, September 4th, 2005
9:42 am
[ozweebeastie]
Old "new" member
Morning (Well in Oz it is)

Just through I would introduce myself. I am an avid rolemaster player/GM.

I have nearly all the books from the earliest incantation (such as vog mur and claw law) through to the latest books.

Hope to make a few more contacts and happy to be a sage to anyone looking for some obscure rolemaster information.

Current Mood: content
Saturday, July 9th, 2005
7:39 am
[tekok_ionan]
Necromancer Rolemaster Standard System
Can anyone help me determine if there are any spell lists for Necromancers RMSS I have Rolemaster Companion II But can't
find any lists in Arcane law.

Current Mood: recumbent
Thursday, July 7th, 2005
12:13 pm
[rubel]
Shadow World
Has anyone here ever detailed any of the other continents that Terry Amthor seems to have left alone? I'm likely to start another Shadow World game (related to my old ones) soon, and I'm looking at the continent of Falias which, alas, has only one paragraph written about it in the old 2nd Edition Master Atlas. Considering how close it is to the Vorloi civilization and southern Emer, I thought it would be good and sensible to incorporate it into my game. So I'm setting out to detail that continent. I've already worked on Kelestia a bit. Who else out there has undertaken a project like this?

Anyone?

Bueller?

Current Mood: creative
Wednesday, December 1st, 2004
10:18 pm
[jadzia_llb]
Hey everyone! I play Rolemaster and am involved in a campaign at the moment. I stumbled upon this group and decided to join. Just saying hi :)
[ << Previous 20 ]
About LiveJournal.com